Defined in:Returns a quaternion that represents a rotation about a given axis.
static Quaternion MakeRotation(float angle, const Bivector3D& axis);
||The angle of rotation, in radians.|
||The axis about which to rotate. This bivector must have unit magnitude.|
MakeRotationfunction returns a quaternion representing a rotation through the angle given by the
angleparameter about the axis given by the
axisparameter. The resulting quaternion has unit length.