class Trivector4D
Defined in:
The TSTrivector4D.h
Trivector4D
class encapsulates a 4D trivector.
Definition
class Trivector4D : public Antivec4D<TypeTrivector4D>
Member Functions
Trivector4D::Set |
Sets all four components of a trivector. |
Trivector4D::Unitize |
Unitizes the weight of a 4D trivector. |
Constructor
Trivector4D();
Trivector4D(float a, float b, float c, float d);
Trivector4D(const Bivector3D& n, float d);
Trivector4D(const Bivector3D& n, const Point3D& p);
Trivector4D(const Point3D& p1, const Point3D& p2, const Point3D& p3);
Parameters
a |
The value of the x coordinate. |
b |
The value of the y coordinate. |
c |
The value of the z coordinate. |
d |
The value of the w coordinate. |
n |
A 3D bivector whose entries are copied to the x, y, and z coordinates. |
p |
A 3D point lying in the plane. |
p1,p2,p3 |
Three 3D points that lie in the plane. |
Description
The Trivector4D
class is used to store a four-dimensional trivector having floating-point components x, y, z, and w.The default constructor leaves the components of the trivector undefined. If the values
a
, b
, c
, and d
are supplied, then they are assigned to the x, y, z, and w coordinates of the trivector, respectively.If the
p
parameter is specified, then the w coordinate is given by −(n
∧ p
). If the p1
, p2
, and p3
parameters are specified, then the trivector is set to the triple wedge product p1
∧ p2
∧ p3
.
Overloaded Operators
float& operator [](machine k); |
Returns a reference to the k -th scalar component of a trivector. The value of k must be 0, 1, 2, or 3.
|
const float& operator [](machine k) const; |
Returns a constant reference to the k -th scalar component of a trivector. The value of k must be 0, 1, 2, or 3.
|
Trivector4D& operator *=(float s); |
Multiplies by the scalar s .
|
Trivector4D& operator /=(float s); |
Multiplies by the inverse of the scalar s .
|
Nonmember Operations
bool operator ==(const Trivector4D& a, const Trivector4D& b); |
Returns a boolean value indicating whether the two trivectors a and b are equal.
|
bool operator !=(const Trivector4D& a, const Trivector4D& b); |
Returns a boolean value indicating whether the two trivectors a and b are not equal.
|
const Trivector4D& operator ~(const Trivector4D& v); |
Returns the antireverse of the trivector v (which is just the trivector v itself).
|
Trivector4D operator -(const Trivector4D& v); |
Returns the negation of the trivector v .
|
Trivector4D operator *(const Trivector4D& v, float s); |
Returns the product of the trivector v and the scalar s .
|
Trivector4D operator *(float s, const Trivector4D& v); |
Returns the product of the trivector v and the scalar s .
|
Trivector4D operator /(const Trivector4D& v, float s); |
Returns the product of the trivector v and the inverse of the scalar s .
|
float operator ^(const Vector4D& v, const Trivector4D& f); |
Returns the antiwedge product of the vector v and the trivector f .
|
float operator ^(const Vector3D& v, const Trivector4D& f); |
Returns the antiwedge product of the 3D vector v and the trivector f . The w coordinate of v is assumed to be 0.
|
float operator ^(const Point3D& p, const Trivector4D& v); |
Returns the antiwedge product of the 3D point p and the trivector f . The w coordinate of p is assumed to be 1. This gives the distance from a unitized plane represented by a Trivector4D object to the point p .
|
float operator ^(const Point2D& p, const Trivector4D& f); |
Returns the antiwedge product of the 2D point p and the trivector f . The z coordinate of p is assumed to be 0, and the w coordinate of p is assumed to be 1. This gives the distance from a unitized plane represented by a Trivector4D object to the point p .
|
float BulkNorm(const Trivector4D& v); |
Returns the bulk norm of the trivector v .
|
float WeightNorm(const Trivector4D& v); |
Returns the weight norm of the trivector v .
|
Point3D Project(const Point3D& p, const Trivector4D& f); |
Returns the projection of the point p onto the plane f under the assumption that the plane is unitized.
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Trivector4D Antiproject(const Trivector4D& f, const Point3D& p); |
Returns the antiprojection of the plane f onto the point p (where p is always unitized because it has an implicit w coordinate of 1).
|
Base Classes
Antivec4D |
Antivectors use a generic base class to store their components. |
See Also