Player::ReceivingFile
Defined in:
Returns a boolean value indicating whether a file is currently being received from a player.
C4Messages.hPrototype
bool ReceivingFile(void) const;
Description
The ReceivingFile function returns true if a file is currently being transferred from the machine associated with the Player object to the local machine. If no such file transfer is in progress, ReceivingFile returns false.A file transfer from a remote machine to the local machine is initiated by a call to the
Player::RequestFile function.
See Also
