PhysicsController::GetMaxAngularSpeed
Defined in:  
Returns the maximum angular speed for all rigid bodies.
C4Physics.hPrototype
float GetMaxAngularSpeed(void) const;
Description
The GetMaxAngularSpeed function returns the maximum angular speed, measured in radians per second (rad/s), that is allowed for all rigid bodies. If the magnitude of a rigid body's angular velocity ever exceeds this value, then is it clamped at the end of the simulation step.
See Also
PhysicsController::SetMaxAngularSpeed
