Node::SetVisibilityCallback
Defined in:  
Sets the function that handles visibility testing for a node.
C4Node.hPrototype
void SetVisibilityCallback(VisibilityCallback *callback);
Parameters
callback | 
A pointer to the function that performs the visibility test. | 
Description
The SetVisibilityCallback function installs the callback function that is called when visibility testing is needed for a node. The VisibilityCallback type is defined as follows.
typedef bool VisibilityCallback(const Node *, const VisibilityRegion *);
VisibilityRegion class.VisibilityRegion::PolygonVisible VisibilityRegion::SphereVisible VisibilityRegion::EllipsoidVisible VisibilityRegion::BoxVisible VisibilityRegion::CylinderVisibleThe visibility callback function should return
true if the node is visible and false otherwise.By default, the
Node::SphereVisible function is installed as a node's visibility callback function. This function passes the node's bounding sphere to the VisibilityRegion::SphereVisible function to determine whether the node is visible.The
Node::AlwaysVisible function may be installed as the visibility callback function to force a node to be visible all the time.If a custom visibility procedure is installed using the
SetVisibilityCallback, then a custom occlusion callback function should also be installed using the Node::SetOcclusionCallback function if occlusion portals are in use.
See Also
