OcclusionRegion::QuadOccluded
Defined in:
Determines whether a quad is occluded in a region.
C4Regions.hPrototype
bool QuadOccluded(const Point3D *vertex) const;
Parameters
vertex |
A pointer to an array containing the four world-space vertex positions belonging to the quad. |
Description
The QuadOccluded function determines whether the quad specified by the vertex parameter is occluded by a region. If all four vertex positions fall on the positive side of all the planes bounding the region, then the return value is true. Otherwise, the return value is false.
See Also
OcclusionRegion::PolygonOccluded
OcclusionRegion::SphereOccluded
