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	<title>Open Game Engine Exchange - Revision history</title>
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	<updated>2026-05-28T17:29:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://c4engine.com/wiki/index.php?title=Open_Game_Engine_Exchange&amp;diff=403&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;The '''Open Game Engine Exchange (OpenGEX)''' format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The C4 Engine World Editor can import files in the OpenGEX format after they have been exported from programs such as 3ds max and Maya.  == See Also ==  * [http://opengex.org/ opengex.org] * Open Data Description Language&quot;</title>
		<link rel="alternate" type="text/html" href="https://c4engine.com/wiki/index.php?title=Open_Game_Engine_Exchange&amp;diff=403&amp;oldid=prev"/>
		<updated>2023-07-15T11:35:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Open Game Engine Exchange (OpenGEX)&amp;#039;&amp;#039;&amp;#039; format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The C4 Engine &lt;a href=&quot;/wiki/index.php?title=World_Editor&quot; title=&quot;World Editor&quot;&gt;World Editor&lt;/a&gt; can import files in the OpenGEX format after they have been exported from programs such as 3ds max and Maya.  == See Also ==  * [http://opengex.org/ opengex.org] * &lt;a href=&quot;/wiki/index.php?title=Open_Data_Description_Language&quot; title=&quot;Open Data Description Language&quot;&gt;Open Data Description Language&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The '''Open Game Engine Exchange (OpenGEX)''' format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The C4 Engine [[World Editor]] can import files in the OpenGEX format after they have been exported from programs such as 3ds max and Maya.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [http://opengex.org/ opengex.org]&lt;br /&gt;
* [[Open Data Description Language]]&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
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