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	<id>https://c4engine.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Release_Notes_for_Build_121</id>
	<title>Release Notes for Build 121 - Revision history</title>
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	<updated>2026-04-08T11:14:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://c4engine.com/wiki/index.php?title=Release_Notes_for_Build_121&amp;diff=28&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;__NOTOC__ '''Release date:''' April 24, 2006  * Added a new procedural fire effect. This replaces the old effect that's been in the engine and is vastly superior in multiple respects. The &lt;code&gt;FireEffect&lt;/code&gt; class is now in the engine core and is accessible in the World Editor. The fire effect can be placed in a world by using the tool in the markers/triggers/effects panel. The Get Info dialog for the fire effect contains settings for the radius and height of the fir...&quot;</title>
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		<updated>2023-07-15T09:34:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;Release date:&amp;#039;&amp;#039;&amp;#039; April 24, 2006  * Added a new procedural fire effect. This replaces the old effect that&amp;#039;s been in the engine and is vastly superior in multiple respects. The &amp;lt;code&amp;gt;FireEffect&amp;lt;/code&amp;gt; class is now in the engine core and is accessible in the World Editor. The fire effect can be placed in a world by using the tool in the markers/triggers/effects panel. The Get Info dialog for the fire effect contains settings for the radius and height of the fir...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Release date:''' April 24, 2006&lt;br /&gt;
&lt;br /&gt;
* Added a new procedural fire effect. This replaces the old effect that's been in the engine and is vastly superior in multiple respects. The &amp;lt;code&amp;gt;FireEffect&amp;lt;/code&amp;gt; class is now in the engine core and is accessible in the World Editor. The fire effect can be placed in a world by using the tool in the markers/triggers/effects panel. The Get Info dialog for the fire effect contains settings for the radius and height of the fire, the texture to use, and a couple animation parameters.&lt;br /&gt;
&lt;br /&gt;
* A single fire effect is rendered as a camera-facing quad that is constrained to rotate about its local ''z''-axis. Its animation is controlled by an intensity value and a turbulence speed value. The default texture, &amp;lt;code&amp;gt;Flame.tex&amp;lt;/code&amp;gt;, can be used to simulate everything between a flickering candle and a roaring torch. When designing a new texture for use with the fire effect, be sure to leave empty space at the top and on the left/right sides so that flames aren't cut off. The alpha channel is used to control transparency.&lt;br /&gt;
&lt;br /&gt;
* The texture pickers in the material manager and info dialogs now show preview images. &lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that would cause the file save dialog to crash if there was no selection in the file list.&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
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