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	<id>https://c4engine.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Release_Notes_for_Build_147</id>
	<title>Release Notes for Build 147 - Revision history</title>
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	<updated>2026-06-25T08:36:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://c4engine.com/wiki/index.php?title=Release_Notes_for_Build_147&amp;diff=54&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;__NOTOC__ '''Release date:''' February 25, 2008  * This release is primarily an update that contains the demo shown at GDC.  * A new enemy character, the spider, has been added to the demo game. Its controller is now the simplest example of a controller for a non-player character.  * A world can now be paused by setting the &lt;code&gt;kWorldPaused&lt;/code&gt; flag with the &lt;code&gt;[http://c4engine.com/docs/WorldMgr/World_SetWorldFlags.html World::SetWorldFlags()]&lt;/code&gt; function. (C...&quot;</title>
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		<updated>2023-07-15T09:53:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;Release date:&amp;#039;&amp;#039;&amp;#039; February 25, 2008  * This release is primarily an update that contains the demo shown at GDC.  * A new enemy character, the spider, has been added to the demo game. Its controller is now the simplest example of a controller for a non-player character.  * A world can now be paused by setting the &amp;lt;code&amp;gt;kWorldPaused&amp;lt;/code&amp;gt; flag with the &amp;lt;code&amp;gt;[http://c4engine.com/docs/WorldMgr/World_SetWorldFlags.html World::SetWorldFlags()]&amp;lt;/code&amp;gt; function. (C...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Release date:''' February 25, 2008&lt;br /&gt;
&lt;br /&gt;
* This release is primarily an update that contains the demo shown at GDC.&lt;br /&gt;
&lt;br /&gt;
* A new enemy character, the spider, has been added to the demo game. Its controller is now the simplest example of a controller for a non-player character.&lt;br /&gt;
&lt;br /&gt;
* A world can now be paused by setting the &amp;lt;code&amp;gt;kWorldPaused&amp;lt;/code&amp;gt; flag with the &amp;lt;code&amp;gt;[http://c4engine.com/docs/WorldMgr/World_SetWorldFlags.html World::SetWorldFlags()]&amp;lt;/code&amp;gt; function. (Care should be taken to avoid clearing other flags by calling &amp;lt;code&amp;gt;[http://c4engine.com/docs/WorldMgr/World_GetWorldFlags.html World::GetWorldFlags()]&amp;lt;/code&amp;gt; and logically ORing in the &amp;lt;code&amp;gt;kWorldPaused&amp;lt;/code&amp;gt; flag.) While this flag is set, controllers and effects are not moved. The demo game now sets this flag when the menu window is displayed in single player mode.&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
	</entry>
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