Cascaded Shadow Mapping: Revision history

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15 July 2023

  • curprev 10:5410:54, 15 July 2023Eric Lengyel talk contribs 3,167 bytes +3,167 Created page with "__NOTOC__ Cascaded shadow mapping is the method used by the C4 Engine to cast real-time dynamic shadows over very large areas for an infinite light source. This article describes the settings that control the sizes of the cascades and the transition areas between them, which affect the resolution of the shadows and the smoothness involved in changing from one cascade to another. == Shadow Settings == The infinite light generates up to four separate shadows maps during..."