Interpolant Shader Processes: Revision history

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15 July 2023

  • curprev 11:5911:59, 15 July 2023Eric Lengyel talk contribs 8,446 bytes +8,446 Created page with "__NOTOC__ When the graphics hardware renders a triangle, some values are calculated at each pixel and other values are calculated only at the vertices. The values calculated at the vertices are smoothly varied across the interior of a triangle through a process called perspective-correct interpolation. Hence, these values are called ''interpolants''. The list below describes each of the interpolants available for use in the Shader Editor under the Interpolants tab...."