Release Notes for Build 108 and Release Notes for Build 110: Difference between pages
(Difference between pages)
Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ '''Release date:''' May 27, 2005 * Added the <code>kLightExternalZone</code> flag to the <code>LightObject</code> class. This tells the lighting system that the light may not be physically located in the zone that contains the light node in the scene graph. This flag is useful for lights that are attached to other objects (like a character). It's possible for a character to be in one zone, but the light that he's holding to be in a different zone because his a...") |
Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ '''Release date:''' July 5, 2005 * Made some adjustments so that the projects will build correctly on the Mac using Xcode 2.0. * The main project now compiles and links successfully under Dev-cpp. However, there are still issues preventing the game module and tools from being linked to the main executable. * Removed the requirement that the <code>GL_ARB_fragment_program_shadow</code> extension be available in order to get the ARB1 shader path. The Mac and...") |
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__NOTOC__ | __NOTOC__ | ||
'''Release date:''' | '''Release date:''' July 5, 2005 | ||
* | * Made some adjustments so that the projects will build correctly on the Mac using Xcode 2.0. | ||
* | * The main project now compiles and links successfully under Dev-cpp. However, there are still issues preventing the game module and tools from being linked to the main executable. | ||
* | * Removed the requirement that the <code>GL_ARB_fragment_program_shadow</code> extension be available in order to get the ARB1 shader path. The Mac and some notebook graphics drivers don't expose this and it forced the engine into the NV20 path. | ||
* | * Added a safety mechanism to the string table resource so that attempting to retrieve a string whose identifier doesn't exist causes the string "<missing>" to be returned. | ||
* Added | * Added support for 24-bit TGA files in the Texture Importer tool. It will now accept 16-bit, 24-bit, and 32-bit images, either compressed or uncompressed. | ||
* | * Removed an experimental deferred lighting effect. Not enough bang for the buck. | ||
Latest revision as of 09:22, 15 July 2023
Release date: July 5, 2005
- Made some adjustments so that the projects will build correctly on the Mac using Xcode 2.0.
- The main project now compiles and links successfully under Dev-cpp. However, there are still issues preventing the game module and tools from being linked to the main executable.
- Removed the requirement that the
GL_ARB_fragment_program_shadow
extension be available in order to get the ARB1 shader path. The Mac and some notebook graphics drivers don't expose this and it forced the engine into the NV20 path.
- Added a safety mechanism to the string table resource so that attempting to retrieve a string whose identifier doesn't exist causes the string "<missing>" to be returned.
- Added support for 24-bit TGA files in the Texture Importer tool. It will now accept 16-bit, 24-bit, and 32-bit images, either compressed or uncompressed.
- Removed an experimental deferred lighting effect. Not enough bang for the buck.