Release Notes for Version 3.5.1

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Revision as of 10:16, 15 July 2023 by Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ '''Release date:''' January 22, 2014 * The <code>updateworlds</code> utility included with version 3.5 has been expanded to update panel and material resources in addition to the world and model resources that it previously updated. This utility is run by typing <code>updateworlds</code> in the command console, and it should be run to prepare your resources for version 4.0. '''Note that this will overwrite all existing <code>.wld</code>, <code>.mdl</code>, <co...")
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Release date: January 22, 2014

  • The updateworlds utility included with version 3.5 has been expanded to update panel and material resources in addition to the world and model resources that it previously updated. This utility is run by typing updateworlds in the command console, and it should be run to prepare your resources for version 4.0. Note that this will overwrite all existing .wld, .mdl, .pan, and .mtl files in the Data directory. As always, please make a backup of your entire Data directory before using this utility just in case something goes wrong.

Tools

OpenGEX Importer

  • The OpenGEX Importer has been updated to support the latest version of the OpenGEX specification, available at http://opengex.org/.

World Editor

  • When a scene is saved as a model resource, if a lone group node exists at the root of the scene, then it will no longer be stripped out.