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- ...called <code>kMaterialRadiositySpaceInhibit</code> that prevents radiosity spaces from contributing to the ambient lighting. * Radiosity spaces can now have non-power-of-two dimensions. Higher-quality data is also gener ...19 KB (3,027 words) - 10:17, 15 July 2023
- ...ge. There is already one fog space applied to the main scene. Multiple fog spaces can be used simultaneously as long as they apply to different perspectives. ...7 KB (1,148 words) - 11:21, 15 July 2023
- * Added a buffer exclusion mask to fog spaces. These will stop fog from being applied in the primary, reflection, or refr ...9 KB (1,420 words) - 09:35, 15 July 2023
- ...ext''', then the text is displayed as multiple lines that are broken after spaces or hyphens. If this set to '''Overflow''', then text that flows beyond the ...14 KB (2,071 words) - 12:51, 15 July 2023
- * The perspective exclusion mask for geometries, portals, and fog spaces has been modified so that visibility in the primary, reflection, and refrac ...9 KB (1,504 words) - 10:11, 15 July 2023
- ...all nodes behind its outline on the screen from being rendered. Occlusion spaces should be embedded in large solid objects to help with visibility culling. ...22 KB (3,722 words) - 10:02, 15 July 2023
- * Paint spaces have a new setting that enables mipmap generation for their paint textures. ...16 KB (2,544 words) - 10:14, 15 July 2023