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  • ...called <code>kMaterialRadiositySpaceInhibit</code> that prevents radiosity spaces from contributing to the ambient lighting. * Radiosity spaces can now have non-power-of-two dimensions. Higher-quality data is also gener ...
    19 KB (3,027 words) - 10:17, 15 July 2023
  • ...ge. There is already one fog space applied to the main scene. Multiple fog spaces can be used simultaneously as long as they apply to different perspectives. ...
    7 KB (1,148 words) - 11:21, 15 July 2023
  • * Added a buffer exclusion mask to fog spaces. These will stop fog from being applied in the primary, reflection, or refr ...
    9 KB (1,420 words) - 09:35, 15 July 2023
  • ...ext''', then the text is displayed as multiple lines that are broken after spaces or hyphens. If this set to '''Overflow''', then text that flows beyond the ...
    14 KB (2,071 words) - 12:51, 15 July 2023
  • * The perspective exclusion mask for geometries, portals, and fog spaces has been modified so that visibility in the primary, reflection, and refrac ...
    9 KB (1,504 words) - 10:11, 15 July 2023
  • ...all nodes behind its outline on the screen from being rendered. Occlusion spaces should be embedded in large solid objects to help with visibility culling. ...
    22 KB (3,722 words) - 10:02, 15 July 2023
  • * Paint spaces have a new setting that enables mipmap generation for their paint textures. ...
    16 KB (2,544 words) - 10:14, 15 July 2023
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