Flector3D::GetTransformMatrix
Defined in:
Converts a flector to its corresponding 4 × 4 matrix.
TSFlector3D.hPrototype
Transform4D GetTransformMatrix(void) const;
Description
The GetTransformMatrix function converts a flector to the Transform4D object that represents the same transformation when it premultiplies a Vector3D or Point3D object.
See Also
Flector3D::GetInverseTransformMatrix
