MessageMgr::GetMaxPlayerCount
Defined in:
Returns the maximum number of players that the server will allow in a multiplayer game.
C4Messages.h
Prototype
int32 GetMaxPlayerCount(void) const;
Description
The count returned by the GetMaxPlayerCount
function represents the maximum number of players that will be allowed to enter a game that is hosted by the local machine. This count includes the server machine.
See Also