Player::SendMessage
Defined in:
Sends a message to a specific player in a multiplayer game.
C4Messages.hPrototype
void SendMessage(const Message& message);
Parameters
message |
The message to be sent. |
Description
The SendMessage function sends the message given by the message parameter to the machine represented by the Player object. Messages may be sent only to remote machines for which an actual connection with the local machine exists. Since client machines are normally connected only to the server, messages may not be sent directly from client to client. A call to the SendMessage function has no effect if there is no connection corresponding to the player.
See Also
