Force::ApplyForce
Defined in:
Calculates the force to exert on a rigid body or deformable body.
C4Forces.h
Prototype
bool ApplyForce(RigidBodyController *rigidBody, const Transform4D& worldTransform, Vector3D *restrict force, Bivector3D *restrict torque);
Parameters
rigidBody |
The rigid body to which a force should be applied. |
worldTransform |
The world transform representing the current state of the rigid body. |
force |
A pointer to the location where the world-space force to apply should be written. |
torque |
A pointer to the location where thr world-space torque to apply should be written. |
Description
The Physics Manager calls the ApplyForce
function for each rigid body that intersects the field to which the Force
object is assigned. The ApplyForce
function should determine what force and torque to exert on the rigid body and return it through the force
and torque
parameters. If the ApplyForce
function exerts a force, then it should return true
. If no force or torque is to be applied, then the ApplyForce
function should return false
.The implementation of the
ApplyForce
function should not base the calculated forces on the world transform of the target node of the RigidBodyController
object. The worldTransform
parameter holds the world transform that should be used to determine the correct state of nodes composing the rigid body.
See Also