Defined in:Sets the world-space position.
void SetWorldPosition(const Point3D& position);
||The new world-space position.|
SetWorldPositionfunction sets the world-space position to that given by the
positionparameter and recalculates the inverse transform from world space to object space. The upper-left 3 × 3 portion of the 4D transform is not affected.
SetWorldPositionfunction is normally called only by internal components of the engine during routine update procedures. This function should not be called by external code to directly set the world position of an object.