Defined in:Preprocesses a plugin for a new editor window.
virtual void PreprocessEditorPlugin(Editor *editor);
||A pointer to a fully initialized World Editor window.|
PreprocessEditorPluginfunction is called for each World Editor plugin after an editor window has been opened, the world data has been loaded, and all components of the editor window have been fully initialized. The plugin can do anything that it needs to do in order to be used with the window, and it may access any part of the scene structure.
Note that custom editor pages should not be created in the
PreprocessEditorPluginfunction. Pages should instead be created and added to the editor window in the
The default implementation of the
PreprocessEditorPluginfunction does nothing.