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	<title>Beam Effect - Revision history</title>
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	<updated>2026-04-13T05:26:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://c4engine.com/wiki/index.php?title=Beam_Effect&amp;diff=452&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;A '''beam effect''' renders a polyboarded quad around a central axis. It can be created in the World Editor by using the Beam Effect tool in the Effects Page. A beam effect is similar to a quad effect, with the difference being that the beam rotates about its ''z'' axis where the quad rotates about its origin position.  == Beam Effect Settings ==  A beam effect can be configured under the '''Beam''' tab in the Node Info window. The specific settin...&quot;</title>
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		<updated>2023-07-15T12:16:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;beam effect&amp;#039;&amp;#039;&amp;#039; renders a polyboarded quad around a central axis. It can be created in the &lt;a href=&quot;/wiki/index.php?title=World_Editor&quot; title=&quot;World Editor&quot;&gt;World Editor&lt;/a&gt; by using the Beam Effect tool in the &lt;a href=&quot;/wiki/index.php?title=Effects_Page&quot; title=&quot;Effects Page&quot;&gt;Effects Page&lt;/a&gt;. A beam effect is similar to a &lt;a href=&quot;/wiki/index.php?title=Quad_Effect&quot; title=&quot;Quad Effect&quot;&gt;quad effect&lt;/a&gt;, with the difference being that the beam rotates about its &amp;#039;&amp;#039;z&amp;#039;&amp;#039; axis where the quad rotates about its origin position.  == Beam Effect Settings ==  A beam effect can be configured under the &amp;#039;&amp;#039;&amp;#039;Beam&amp;#039;&amp;#039;&amp;#039; tab in the Node Info window. The specific settin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A '''beam effect''' renders a polyboarded quad around a central axis. It can be created in the [[World Editor]] by using the Beam Effect tool in the [[Effects Page]]. A beam effect is similar to a [[Quad Effect|quad effect]], with the difference being that the beam rotates about its ''z'' axis where the quad rotates about its origin position.&lt;br /&gt;
&lt;br /&gt;
== Beam Effect Settings ==&lt;br /&gt;
&lt;br /&gt;
A beam effect can be configured under the '''Beam''' tab in the Node Info window. The specific settings are described in the following table.&lt;br /&gt;
&lt;br /&gt;
{| {{Table}}&lt;br /&gt;
{{Tablehead|Setting|Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{HeadingSetting|'''Beam&amp;amp;nbsp;Settings'''|}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Beam&amp;amp;nbsp;color'''|The color of the beam effect.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Texture&amp;amp;nbsp;map&amp;amp;nbsp;name'''|The name of the texture map applied to the beam. This texture map is multiplied by the beam color. The alpha channel of the texture map should be zero at the left and right edges to avoid a visible boundary.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Texture&amp;amp;nbsp;coordinate&amp;amp;nbsp;scale'''|Specifies the number of times that the texture map is repeated in the vertical direction over the length of the beam effect.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Render&amp;amp;nbsp;with&amp;amp;nbsp;soft&amp;amp;nbsp;depth'''|Specifies that the beam effect should account for the depth of geometry in the scene and fade out as it gets close to opaque surfaces. This eliminates hard edges due to Z buffering.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Soft&amp;amp;nbsp;depth&amp;amp;nbsp;scale'''|If soft depth rendering is enabled, this specifies the amount by which the difference in depth between the beam effect and the background geometry is scaled. Lower values correspond to a softer fade out.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Effects Page]]&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
	</entry>
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