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	<title>Early C4 Engine Development Worklog - Revision history</title>
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	<updated>2026-04-14T23:33:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://c4engine.com/wiki/index.php?title=Early_C4_Engine_Development_Worklog&amp;diff=14&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;­__NOTOC__ == July 3, 2003 ==  * Completely redesigned the collision detection architecture. All geometries are now handled uniformly by a general collision detection algorithm. Swept sphere collisions can now occur with arbitrary geometrical shapes. * Removed the restriction that the torus primitive be circular. It can now be elliptical. * Added a flag that forces tangent fields to be calculated numerically for primitive geometries instead of analytically. * Added a ge...&quot;</title>
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		<updated>2023-07-15T09:20:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;­__NOTOC__ == July 3, 2003 ==  * Completely redesigned the collision detection architecture. All geometries are now handled uniformly by a general collision detection algorithm. Swept sphere collisions can now occur with arbitrary geometrical shapes. * Removed the restriction that the torus primitive be circular. It can now be elliptical. * Added a flag that forces tangent fields to be calculated numerically for primitive geometries instead of analytically. * Added a ge...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://c4engine.com/wiki/index.php?title=Early_C4_Engine_Development_Worklog&amp;amp;diff=14&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Eric Lengyel</name></author>
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