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	<title>Flare Effect - Revision history</title>
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	<updated>2026-04-13T07:17:51Z</updated>
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		<id>https://c4engine.com/wiki/index.php?title=Flare_Effect&amp;diff=453&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;A '''flare effect''' renders a billboarded flare around a central point. It can be created in the World Editor by using the Flare Effect tool in the Effects Page. The difference between a flare effect and a quad effect is that the flare effect does not use depth testing, but instead uses an occlusion query to determine how bright it is.  == Flare Effect Settings ==  A flare effect can be configured under the '''Flare''' tab in the Node Info window...&quot;</title>
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		<updated>2023-07-15T12:17:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;flare effect&amp;#039;&amp;#039;&amp;#039; renders a billboarded flare around a central point. It can be created in the &lt;a href=&quot;/wiki/index.php?title=World_Editor&quot; title=&quot;World Editor&quot;&gt;World Editor&lt;/a&gt; by using the Flare Effect tool in the &lt;a href=&quot;/wiki/index.php?title=Effects_Page&quot; title=&quot;Effects Page&quot;&gt;Effects Page&lt;/a&gt;. The difference between a flare effect and a &lt;a href=&quot;/wiki/index.php?title=Quad_Effect&quot; title=&quot;Quad Effect&quot;&gt;quad effect&lt;/a&gt; is that the flare effect does not use depth testing, but instead uses an occlusion query to determine how bright it is.  == Flare Effect Settings ==  A flare effect can be configured under the &amp;#039;&amp;#039;&amp;#039;Flare&amp;#039;&amp;#039;&amp;#039; tab in the Node Info window...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A '''flare effect''' renders a billboarded flare around a central point. It can be created in the [[World Editor]] by using the Flare Effect tool in the [[Effects Page]]. The difference between a flare effect and a [[Quad Effect|quad effect]] is that the flare effect does not use depth testing, but instead uses an occlusion query to determine how bright it is.&lt;br /&gt;
&lt;br /&gt;
== Flare Effect Settings ==&lt;br /&gt;
&lt;br /&gt;
A flare effect can be configured under the '''Flare''' tab in the Node Info window. The specific settings are described in the following table.&lt;br /&gt;
&lt;br /&gt;
{| {{Table}}&lt;br /&gt;
{{Tablehead|Setting|Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{HeadingSetting|'''Flare&amp;amp;nbsp;Settings'''|}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Flare&amp;amp;nbsp;color'''|The color of the flare effect.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Texture&amp;amp;nbsp;map&amp;amp;nbsp;name'''|The name of the texture map applied to the flare. This texture map is multiplied by the flare color. The alpha channel of the texture map should be zero at the edges to avoid a visible boundary.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Occlusion&amp;amp;nbsp;radius'''|Specifies the radius of the occlusion quad that's rendered before the flare to determine how bright the flare is. The brightness of the flare rendered later is proportional to the visible area of this occlusion quad.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Rotation&amp;amp;nbsp;radius'''|Specifies the radius of the sphere on which the occlusion quad is rendered. This causes the occlusion quad to be offset from the center of the flare effect so that geometry near the center does not interfere with the occlusion test.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Render&amp;amp;nbsp;with&amp;amp;nbsp;fog'''|Specifies whether fog is applied to the flare effect.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Tablerow|'''Render&amp;amp;nbsp;at&amp;amp;nbsp;infinity'''|If checked, the flare effect is rendered at infinity in the direction of its &amp;amp;minus;''z'' axis. In this case, the position of the flare effect node has no meaning.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Effects Page]]&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
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