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	<id>https://c4engine.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Material_Editor</id>
	<title>Material Editor - Revision history</title>
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	<updated>2026-05-04T00:01:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://c4engine.com/wiki/index.php?title=Material_Editor&amp;diff=426&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;__NOTOC__ '''Figure 1.''' The Material Editor window. The '''Material Editor''' is a component of the World Editor, and it is used to create materials by configuring a large set of specific attributes. Materials can also be created with the Shader Editor, and this functionality is also accessed through the Material Editor.  == Opening the Material Editor ==  The Material Editor is usually opened from inside the World Edit...&quot;</title>
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		<updated>2023-07-15T11:54:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &lt;a href=&quot;/wiki/index.php?title=File:Materialeditor.png&quot; title=&quot;File:Materialeditor.png&quot;&gt;right|frame|&amp;#039;&amp;#039;&amp;#039;Figure 1.&amp;#039;&amp;#039;&amp;#039; The Material Editor window.&lt;/a&gt; The &amp;#039;&amp;#039;&amp;#039;Material Editor&amp;#039;&amp;#039;&amp;#039; is a component of the &lt;a href=&quot;/wiki/index.php?title=World_Editor&quot; title=&quot;World Editor&quot;&gt;World Editor&lt;/a&gt;, and it is used to create materials by configuring a large set of specific attributes. Materials can also be created with the &lt;a href=&quot;/wiki/index.php?title=Shader_Editor&quot; title=&quot;Shader Editor&quot;&gt;Shader Editor&lt;/a&gt;, and this functionality is also accessed through the Material Editor.  == Opening the Material Editor ==  The Material Editor is usually opened from inside the World Edit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Materialeditor.png|right|frame|'''Figure 1.''' The Material Editor window.]] The '''Material Editor''' is a component of the [[World Editor]], and it is used to create materials by configuring a large set of specific attributes. Materials can also be created with the [[Shader Editor]], and this functionality is also accessed through the Material Editor.&lt;br /&gt;
&lt;br /&gt;
== Opening the Material Editor ==&lt;br /&gt;
&lt;br /&gt;
The Material Editor is usually opened from inside the [[World Editor]] by selecting '''Edit Material''' or '''New Material''' from the popup menu in the [[Material Page]]. (Double-clicking on an existing material is equivalent to selecting '''Edit Material'''.)&lt;br /&gt;
&lt;br /&gt;
The Material Editor can also be opened to create a new material resource or edit an existing material resource by selecting '''New Material''' or '''Open Material...''' from the [[C4 Menu]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Material Page]]&lt;br /&gt;
* [[Shader Editor]]&lt;br /&gt;
* [[Texture Importer]]&lt;br /&gt;
* [[Horizon Mapping]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shaders]]&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
	</entry>
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