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	<id>https://c4engine.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Release_Notes_for_Build_110</id>
	<title>Release Notes for Build 110 - Revision history</title>
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	<updated>2026-04-14T23:34:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://c4engine.com/wiki/index.php?title=Release_Notes_for_Build_110&amp;diff=17&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;__NOTOC__ '''Release date:''' July 5, 2005  * Made some adjustments so that the projects will build correctly on the Mac using Xcode 2.0.   * The main project now compiles and links successfully under Dev-cpp. However, there are still issues preventing the game module and tools from being linked to the main executable.   * Removed the requirement that the &lt;code&gt;GL_ARB_fragment_program_shadow&lt;/code&gt; extension be available in order to get the ARB1 shader path. The Mac and...&quot;</title>
		<link rel="alternate" type="text/html" href="https://c4engine.com/wiki/index.php?title=Release_Notes_for_Build_110&amp;diff=17&amp;oldid=prev"/>
		<updated>2023-07-15T09:22:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;Release date:&amp;#039;&amp;#039;&amp;#039; July 5, 2005  * Made some adjustments so that the projects will build correctly on the Mac using Xcode 2.0.   * The main project now compiles and links successfully under Dev-cpp. However, there are still issues preventing the game module and tools from being linked to the main executable.   * Removed the requirement that the &amp;lt;code&amp;gt;GL_ARB_fragment_program_shadow&amp;lt;/code&amp;gt; extension be available in order to get the ARB1 shader path. The Mac and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Release date:''' July 5, 2005&lt;br /&gt;
&lt;br /&gt;
* Made some adjustments so that the projects will build correctly on the Mac using Xcode 2.0. &lt;br /&gt;
&lt;br /&gt;
* The main project now compiles and links successfully under Dev-cpp. However, there are still issues preventing the game module and tools from being linked to the main executable. &lt;br /&gt;
&lt;br /&gt;
* Removed the requirement that the &amp;lt;code&amp;gt;GL_ARB_fragment_program_shadow&amp;lt;/code&amp;gt; extension be available in order to get the ARB1 shader path. The Mac and some notebook graphics drivers don't expose this and it forced the engine into the NV20 path. &lt;br /&gt;
&lt;br /&gt;
* Added a safety mechanism to the string table resource so that attempting to retrieve a string whose identifier doesn't exist causes the string &amp;quot;&amp;lt;missing&amp;gt;&amp;quot; to be returned. &lt;br /&gt;
&lt;br /&gt;
* Added support for 24-bit TGA files in the Texture Importer tool. It will now accept 16-bit, 24-bit, and 32-bit images, either compressed or uncompressed. &lt;br /&gt;
&lt;br /&gt;
* Removed an experimental deferred lighting effect. Not enough bang for the buck.&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
	</entry>
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