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	<id>https://c4engine.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Release_Notes_for_Build_131</id>
	<title>Release Notes for Build 131 - Revision history</title>
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	<updated>2026-06-13T19:54:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://c4engine.com/wiki/index.php?title=Release_Notes_for_Build_131&amp;diff=38&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;__NOTOC__ '''Release date:''' November 20, 2006  * Implemented an example of a polyboard particle system. The &lt;code&gt;SpiralHelixEffect&lt;/code&gt; class in the Game Module animates a particle system for which every group of 8 particles forms a ribbon.  * Added a workaround to the Collada Importer that would handle apparently erroneous bone weights of zero generated by the ColladaMax 1.06 export plugin.  * Fixed a scale problem that affected Collada exports from 3D Studio MAX....&quot;</title>
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		<updated>2023-07-15T09:40:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;Release date:&amp;#039;&amp;#039;&amp;#039; November 20, 2006  * Implemented an example of a polyboard particle system. The &amp;lt;code&amp;gt;SpiralHelixEffect&amp;lt;/code&amp;gt; class in the Game Module animates a particle system for which every group of 8 particles forms a ribbon.  * Added a workaround to the Collada Importer that would handle apparently erroneous bone weights of zero generated by the ColladaMax 1.06 export plugin.  * Fixed a scale problem that affected Collada exports from 3D Studio MAX....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Release date:''' November 20, 2006&lt;br /&gt;
&lt;br /&gt;
* Implemented an example of a polyboard particle system. The &amp;lt;code&amp;gt;SpiralHelixEffect&amp;lt;/code&amp;gt; class in the Game Module animates a particle system for which every group of 8 particles forms a ribbon.&lt;br /&gt;
&lt;br /&gt;
* Added a workaround to the Collada Importer that would handle apparently erroneous bone weights of zero generated by the ColladaMax 1.06 export plugin.&lt;br /&gt;
&lt;br /&gt;
* Fixed a scale problem that affected Collada exports from 3D Studio MAX. Models that looked mangled before should now import correctly.&lt;br /&gt;
&lt;br /&gt;
* Fixed a problem that could prevent animations from importing correctly.&lt;br /&gt;
&lt;br /&gt;
* Fixed a hardware detection problem that could cause shadow mapping not to render correctly on ATI hardware. (A hacky workaround has to be used on ATI hardware because &amp;lt;code&amp;gt;GL_ARB_fragment_program_shadow&amp;lt;/code&amp;gt; does not function correctly.&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
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