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	<id>https://c4engine.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Release_Notes_for_Version_2.10.2</id>
	<title>Release Notes for Version 2.10.2 - Revision history</title>
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	<updated>2026-04-21T10:24:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://c4engine.com/wiki/index.php?title=Release_Notes_for_Version_2.10.2&amp;diff=80&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;__NOTOC__ '''Release date:''' March 7, 2013  * This release several few minor improvements and bug fixes for version 2.10. There are no new features.  * A problem with the shader used to render movies with an alpha channel has been corrected.  * The collision detection structures have been expanded to handle meshes with a much larger number of triangles, and picking issues for dense meshes have been corrected.  * Path control point picking in the World Editor has been im...&quot;</title>
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		<updated>2023-07-15T10:12:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;Release date:&amp;#039;&amp;#039;&amp;#039; March 7, 2013  * This release several few minor improvements and bug fixes for version 2.10. There are no new features.  * A problem with the shader used to render movies with an alpha channel has been corrected.  * The collision detection structures have been expanded to handle meshes with a much larger number of triangles, and picking issues for dense meshes have been corrected.  * Path control point picking in the World Editor has been im...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Release date:''' March 7, 2013&lt;br /&gt;
&lt;br /&gt;
* This release several few minor improvements and bug fixes for version 2.10. There are no new features.&lt;br /&gt;
&lt;br /&gt;
* A problem with the shader used to render movies with an alpha channel has been corrected.&lt;br /&gt;
&lt;br /&gt;
* The collision detection structures have been expanded to handle meshes with a much larger number of triangles, and picking issues for dense meshes have been corrected.&lt;br /&gt;
&lt;br /&gt;
* Path control point picking in the World Editor has been improved so that there are no problems at high zoom levels.&lt;br /&gt;
&lt;br /&gt;
* A potential problem restoring saved games containing water wave generators has been corrected.&lt;br /&gt;
&lt;br /&gt;
* Terrain geometries containing no triangles are now deleted when a world is loaded (and remain deleted when the world is then saved).&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
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