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	<id>https://c4engine.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Release_Notes_for_Version_3.5.1</id>
	<title>Release Notes for Version 3.5.1 - Revision history</title>
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	<updated>2026-04-17T11:41:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://c4engine.com/wiki/index.php?title=Release_Notes_for_Version_3.5.1&amp;diff=84&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;__NOTOC__ '''Release date:''' January 22, 2014  * The &lt;code&gt;updateworlds&lt;/code&gt; utility included with version 3.5 has been expanded to update panel and material resources in addition to the world and model resources that it previously updated. This utility is run by typing &lt;code&gt;updateworlds&lt;/code&gt; in the command console, and it should be run to prepare your resources for version 4.0. '''Note that this will overwrite all existing &lt;code&gt;.wld&lt;/code&gt;, &lt;code&gt;.mdl&lt;/code&gt;, &lt;co...&quot;</title>
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		<updated>2023-07-15T10:16:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;Release date:&amp;#039;&amp;#039;&amp;#039; January 22, 2014  * The &amp;lt;code&amp;gt;updateworlds&amp;lt;/code&amp;gt; utility included with version 3.5 has been expanded to update panel and material resources in addition to the world and model resources that it previously updated. This utility is run by typing &amp;lt;code&amp;gt;updateworlds&amp;lt;/code&amp;gt; in the command console, and it should be run to prepare your resources for version 4.0. &amp;#039;&amp;#039;&amp;#039;Note that this will overwrite all existing &amp;lt;code&amp;gt;.wld&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.mdl&amp;lt;/code&amp;gt;, &amp;lt;co...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Release date:''' January 22, 2014&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;updateworlds&amp;lt;/code&amp;gt; utility included with version 3.5 has been expanded to update panel and material resources in addition to the world and model resources that it previously updated. This utility is run by typing &amp;lt;code&amp;gt;updateworlds&amp;lt;/code&amp;gt; in the command console, and it should be run to prepare your resources for version 4.0. '''Note that this will overwrite all existing &amp;lt;code&amp;gt;.wld&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.mdl&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.pan&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;.mtl&amp;lt;/code&amp;gt; files in the &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; directory. As always, please make a backup of your entire &amp;lt;code&amp;gt;Data&amp;lt;/code&amp;gt; directory before using this utility just in case something goes wrong.'''&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
=== OpenGEX Importer ===&lt;br /&gt;
&lt;br /&gt;
* The OpenGEX Importer has been updated to support the latest version of the OpenGEX specification, available at [http://opengex.org/ http://opengex.org/].&lt;br /&gt;
&lt;br /&gt;
=== World Editor ===&lt;br /&gt;
&lt;br /&gt;
* When a scene is saved as a model resource, if a lone group node exists at the root of the scene, then it will no longer be stripped out.&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
	</entry>
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