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	<id>https://c4engine.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Release_Notes_for_Version_6.2</id>
	<title>Release Notes for Version 6.2 - Revision history</title>
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	<updated>2026-04-14T15:22:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://c4engine.com/wiki/index.php?title=Release_Notes_for_Version_6.2&amp;diff=94&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;__NOTOC__ '''Release date:''' May 11, 2017  (C4 version 6.2 corresponds to Tombstone version 2.2.)  == Core Engine ==  === Graphics Manager ===  * When the &lt;code&gt;GL_NV_alpha_to_coverage_dither_control&lt;/code&gt; extension is available, the engine now disables dithering for alpha to coverage rendering. This gets rid of the unsightly dot pattern sometimes visible in dense alpha-tested vegetation.  == Tools ==  === Model Viewer ===  * Added a scale factor to the animation impor...&quot;</title>
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		<updated>2023-07-15T10:22:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &amp;#039;&amp;#039;&amp;#039;Release date:&amp;#039;&amp;#039;&amp;#039; May 11, 2017  (C4 version 6.2 corresponds to Tombstone version 2.2.)  == Core Engine ==  === Graphics Manager ===  * When the &amp;lt;code&amp;gt;GL_NV_alpha_to_coverage_dither_control&amp;lt;/code&amp;gt; extension is available, the engine now disables dithering for alpha to coverage rendering. This gets rid of the unsightly dot pattern sometimes visible in dense alpha-tested vegetation.  == Tools ==  === Model Viewer ===  * Added a scale factor to the animation impor...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Release date:''' May 11, 2017&lt;br /&gt;
&lt;br /&gt;
(C4 version 6.2 corresponds to Tombstone version 2.2.)&lt;br /&gt;
&lt;br /&gt;
== Core Engine ==&lt;br /&gt;
&lt;br /&gt;
=== Graphics Manager ===&lt;br /&gt;
&lt;br /&gt;
* When the &amp;lt;code&amp;gt;GL_NV_alpha_to_coverage_dither_control&amp;lt;/code&amp;gt; extension is available, the engine now disables dithering for alpha to coverage rendering. This gets rid of the unsightly dot pattern sometimes visible in dense alpha-tested vegetation.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
=== Model Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Added a scale factor to the animation importer so that external animations could be matched to a scaled model.&lt;br /&gt;
&lt;br /&gt;
* Fixed a problem that would cause the skeleton to be drawn incorrectly.&lt;br /&gt;
&lt;br /&gt;
=== OpenGEX Importer ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a problem that could cause scenes exported from 3DS Max to be imported with the wrong transforms applied.&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
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