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	<id>https://c4engine.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Rigid_Body_Controller</id>
	<title>Rigid Body Controller - Revision history</title>
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	<updated>2026-07-12T12:35:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://c4engine.com/wiki/index.php?title=Rigid_Body_Controller&amp;diff=682&amp;oldid=prev</id>
		<title>Eric Lengyel at 06:33, 8 July 2026</title>
		<link rel="alternate" type="text/html" href="https://c4engine.com/wiki/index.php?title=Rigid_Body_Controller&amp;diff=682&amp;oldid=prev"/>
		<updated>2026-07-08T06:33:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:33, 8 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HeadingSetting|'''Rigid&amp;amp;nbsp;Body&amp;amp;nbsp;Flags'''|}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HeadingSetting|'''Rigid&amp;amp;nbsp;Body&amp;amp;nbsp;Flags'''|}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Setting|'''Initially&amp;amp;nbsp;asleep'''|If checked, then the rigid body is initially in the sleeping state. It will not be moved &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;under &lt;/del&gt;it is explicitly awakened or another object collides with it.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Setting|'''Initially&amp;amp;nbsp;asleep'''|If checked, then the rigid body is initially in the sleeping state. It will not be moved &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/ins&gt;it is explicitly awakened or another object collides with it.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Setting|'''Ignore&amp;amp;nbsp;force&amp;amp;nbsp;fields'''|If checked, then force fields do not affect this rigid body.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Setting|'''Ignore&amp;amp;nbsp;force&amp;amp;nbsp;fields'''|If checked, then force fields do not affect this rigid body.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eric Lengyel</name></author>
	</entry>
	<entry>
		<id>https://c4engine.com/wiki/index.php?title=Rigid_Body_Controller&amp;diff=117&amp;oldid=prev</id>
		<title>Eric Lengyel: Created page with &quot;__NOTOC__ The '''Rigid Body Controller''' is a type of controller that represents a rigid body in a physics simulation. The Rigid Body Controller is built into the core engine, and it's used for all solid objects that move under the control of the built-in physics system.  == Settings ==  The following settings are available for Rigid Body Controllers.  {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Rigid&amp;nbsp;Body&amp;nbsp;Flags'''|}} |- {{Setting|'''...&quot;</title>
		<link rel="alternate" type="text/html" href="https://c4engine.com/wiki/index.php?title=Rigid_Body_Controller&amp;diff=117&amp;oldid=prev"/>
		<updated>2023-07-15T10:45:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ The &amp;#039;&amp;#039;&amp;#039;Rigid Body Controller&amp;#039;&amp;#039;&amp;#039; is a type of controller that represents a rigid body in a physics simulation. The Rigid Body Controller is built into the core engine, and it&amp;#039;s used for all solid objects that move under the control of the built-in physics system.  == Settings ==  The following settings are available for Rigid Body Controllers.  {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|&amp;#039;&amp;#039;&amp;#039;Rigid Body Flags&amp;#039;&amp;#039;&amp;#039;|}} |- {{Setting|&amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
The '''Rigid Body Controller''' is a type of controller that represents a rigid body in a physics simulation. The Rigid Body Controller is built into the core engine, and it's used for all solid objects that move under the control of the built-in physics system.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
The following settings are available for Rigid Body Controllers.&lt;br /&gt;
&lt;br /&gt;
{| {{Table}}&lt;br /&gt;
{{Tablehead|Setting|Description}}&lt;br /&gt;
|-&lt;br /&gt;
{{HeadingSetting|'''Rigid&amp;amp;nbsp;Body&amp;amp;nbsp;Flags'''|}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Initially&amp;amp;nbsp;asleep'''|If checked, then the rigid body is initially in the sleeping state. It will not be moved under it is explicitly awakened or another object collides with it.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Ignore&amp;amp;nbsp;force&amp;amp;nbsp;fields'''|If checked, then force fields do not affect this rigid body.}}&lt;br /&gt;
|-&lt;br /&gt;
{{HeadingSetting|'''Physical&amp;amp;nbsp;Properties'''|}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Gravity&amp;amp;nbsp;multiplier'''|The factor by which the force of gravity is multiplied for this rigid body.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Fluid&amp;amp;nbsp;drag&amp;amp;nbsp;multiplier'''|The factor by which fluid drag forces are multiplied for this rigid body.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Wind&amp;amp;nbsp;drag&amp;amp;nbsp;multiplier'''|The factor by which wind drag forces are multiplied for this rigid body.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Restitution&amp;amp;nbsp;coefficient'''|The fraction of momentum that is retained when this rigid body bounces during a collision.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Friction&amp;amp;nbsp;coefficient'''|The coefficient used in friction force calculations. This value should usually be between 0.0 and 1.0.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Spin&amp;amp;nbsp;friction&amp;amp;nbsp;multiplier'''|Determines how much friction is applied in the special case that the rigid body is spinning on a single point like a top. This value should be between 0.0 and 1.0, and it multiplies the ordinary friction coefficient.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Rolling&amp;amp;nbsp;resistance'''|The internal force that is applied to counteract this rigid body's angular velocity. Good values for the rolling resistance usually lie between 0.0 and 0.1.}}&lt;br /&gt;
|-&lt;br /&gt;
{{HeadingSetting|'''Sleep&amp;amp;nbsp;Parameters'''|}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Sleep&amp;amp;nbsp;box&amp;amp;nbsp;multiplier'''|Multiplies the size of the sleep boxes used to determine when a rigid body should go to sleep. Larger values increase the tendency for a rigid body to sleep, and smaller values cause a rigid body to stay awake longer.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Rotational&amp;amp;nbsp;multiplier'''|An additional multiplier for the rotational sleep boxes that influences how quickly a rotating object falls asleep.}}&lt;br /&gt;
|-&lt;br /&gt;
{{HeadingSetting|'''Network&amp;amp;nbsp;Settings'''|}}&lt;br /&gt;
|-&lt;br /&gt;
{{Setting|'''Snapshot&amp;amp;nbsp;period'''|The time between network snapshots for this rigid body. Larger values mean that the motion of the rigid body is predicted on client machines for a longer time before being corrected, but network traffic is also lowered.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [http://c4engine.com/docs/PhysicsMgr/RigidBodyController.html &amp;lt;code&amp;gt;RigidBodyController&amp;lt;/code&amp;gt;] class&lt;br /&gt;
* [[Physics Controller]]&lt;br /&gt;
* [[Physics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Controllers]]&lt;/div&gt;</summary>
		<author><name>Eric Lengyel</name></author>
	</entry>
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