Release Notes for Version 2.10.2: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
| Eric Lengyel (talk | contribs)   (Created page with "__NOTOC__ '''Release date:''' March 7, 2013  * This release several few minor improvements and bug fixes for version 2.10. There are no new features.  * A problem with the shader used to render movies with an alpha channel has been corrected.  * The collision detection structures have been expanded to handle meshes with a much larger number of triangles, and picking issues for dense meshes have been corrected.  * Path control point picking in the World Editor has been im...") | 
| (No difference) | 
Latest revision as of 10:12, 15 July 2023
Release date: March 7, 2013
- This release several few minor improvements and bug fixes for version 2.10. There are no new features.
- A problem with the shader used to render movies with an alpha channel has been corrected.
- The collision detection structures have been expanded to handle meshes with a much larger number of triangles, and picking issues for dense meshes have been corrected.
- Path control point picking in the World Editor has been improved so that there are no problems at high zoom levels.
- A potential problem restoring saved games containing water wave generators has been corrected.
- Terrain geometries containing no triangles are now deleted when a world is loaded (and remain deleted when the world is then saved).