Release Notes for Version 7.2: Difference between revisions
Jump to navigation
Jump to search
Eric Lengyel (talk | contribs) No edit summary |
Eric Lengyel (talk | contribs) No edit summary |
||
Line 19: | Line 19: | ||
* The <code>Transform4D</code> class has been renamed to <code>Transform3D</code>. In general, the 3D suffix is used whenever something operates on 3D space, so even though the <code>Transform3D</code> class is a special form of 4 × 4 matrix, it still has the 3D suffix. | * The <code>Transform4D</code> class has been renamed to <code>Transform3D</code>. In general, the 3D suffix is used whenever something operates on 3D space, so even though the <code>Transform3D</code> class is a special form of 4 × 4 matrix, it still has the 3D suffix. | ||
* The <code>Rect</code> class has been renamed to <code>Rect2D</code> to be consistent with the naming of similar types of objects. | |||
== In Progress == | == In Progress == |
Revision as of 04:50, 24 September 2023
Release date: TBD
Core Engine
Graphics Manager
- Horizon mapping is now disabled by default for spot lights. It can be enabled by checking the "Include spot lights" box in the Material Editor or in the settings for the Horizon process.
- A problem in which the perspective mask would not be updated for effect nodes in the World Editor has been fixed.
Interface Manager
- Some minor updates have been made in the Slug Library.
Math Library
- The math library has been updated to be consistent with conventions used in the upcoming book Projective Geometric Algebra Illuminated.
- The
Transform4D
class has been renamed toTransform3D
. In general, the 3D suffix is used whenever something operates on 3D space, so even though theTransform3D
class is a special form of 4 × 4 matrix, it still has the 3D suffix.
- The
Rect
class has been renamed toRect2D
to be consistent with the naming of similar types of objects.
In Progress
There are several new features that are in progress as of this release:
- The engine is transitioning from OpenGL to Vulkan. Some code is present in version 7.2, but it is not complete.
- A new physically-based metallic material attribute is in progress.
- A new fur shader is in progress.
- The way that terrain is textured is being updated.