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Combined display of all available logs of C4 Engine Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 11:02, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld15.png
- 11:02, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld15.png
- 11:02, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld14.png
- 11:02, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld14.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld13.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld13.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld12.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld12.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld11.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld11.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld10.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld10.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld9.png
- 11:01, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld9.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld8.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld8.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld7.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld7.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld6.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld6.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld5.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld5.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld4.png
- 11:00, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld4.png
- 10:59, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld3.png
- 10:59, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld3.png
- 10:59, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld2.png
- 10:59, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld2.png
- 10:59, 15 July 2023 Eric Lengyel talk contribs created page File:NewWorld1.png
- 10:59, 15 July 2023 Eric Lengyel talk contribs uploaded File:NewWorld1.png
- 10:57, 15 July 2023 Eric Lengyel talk contribs created page Fog Spaces (Created page with "In the C4 Engine, a '''fog space''' is a node that causes fog to be rendered in a scene. It's actually a half-space because all space is divided in half by a single boundary plane, and fog is rendered on one side of the plane. == Creating a Fog Space == right A fog space is placed in a world using the Fog Space tool in the Atmosphere Page (shown to the right) in the World Editor under the Object tab. This tool draws a rectangular...")
- 10:57, 15 July 2023 Eric Lengyel talk contribs created page File:Linearfog.jpg
- 10:57, 15 July 2023 Eric Lengyel talk contribs uploaded File:Linearfog.jpg
- 10:56, 15 July 2023 Eric Lengyel talk contribs created page File:Constantfog.jpg
- 10:56, 15 July 2023 Eric Lengyel talk contribs uploaded File:Constantfog.jpg
- 10:56, 15 July 2023 Eric Lengyel talk contribs created page File:Editor atmosphere.png
- 10:56, 15 July 2023 Eric Lengyel talk contribs uploaded File:Editor atmosphere.png
- 10:55, 15 July 2023 Eric Lengyel talk contribs created page Motion Blur (Created page with "right|frame|'''Figure 1.''' Motion blur is visible due to the movement of the camera and the falling debris. The C4 Engine is capable of rendering full-scene motion blur as a post-processing effect. Motion blur in C4 is based on the concept of a velocity buffer, and it employs a sophisticated algorithm that uses information in both the velocity buffer and the structure buffer to apply the correct blur after the entire scene has been rendered. The...")
- 10:55, 15 July 2023 Eric Lengyel talk contribs created page File:Motionblur.jpg
- 10:55, 15 July 2023 Eric Lengyel talk contribs uploaded File:Motionblur.jpg
- 10:54, 15 July 2023 Eric Lengyel talk contribs created page Cascaded Shadow Mapping (Created page with "__NOTOC__ Cascaded shadow mapping is the method used by the C4 Engine to cast real-time dynamic shadows over very large areas for an infinite light source. This article describes the settings that control the sizes of the cascades and the transition areas between them, which affect the resolution of the shadows and the smoothness involved in changing from one cascade to another. == Shadow Settings == The infinite light generates up to four separate shadows maps during...")
- 10:54, 15 July 2023 Eric Lengyel talk contribs created page File:Cascades.png
- 10:54, 15 July 2023 Eric Lengyel talk contribs uploaded File:Cascades.png
- 10:53, 15 July 2023 Eric Lengyel talk contribs created page Models and Instanced Worlds (Created page with "__NOTOC__ There are two file formats in which scene data can be saved for use in the C4 Engine: # A world file having the <code>.wld</code> extension. # A model file having the <code>.mdl</code> extension. Both of these types of resources can contain just about any kind of scene data, and they can both be loaded into a larger world as instances of the data they contain. This article describes the differences between models and instanced worlds and discusses when one ty...")
- 10:52, 15 July 2023 Eric Lengyel talk contribs created page File:Editor worlds.png
- 10:52, 15 July 2023 Eric Lengyel talk contribs uploaded File:Editor worlds.png
- 10:52, 15 July 2023 Eric Lengyel talk contribs created page File:Editor models.png
- 10:52, 15 July 2023 Eric Lengyel talk contribs uploaded File:Editor models.png
- 10:51, 15 July 2023 Eric Lengyel talk contribs created page The C4 Rendering Pipeline (Created page with "right|frame|'''Figure 1.''' The major stages of the C4 Engine rendering pipeline. The C4 Engine executes a complex sequence of rendering operations during each frame of gameplay. This article gives a high-level overview of the various components of the C4 Engine rendering pipeline so that users of the engine, having some knowledge of its internal processes, can achieve more efficient results. The following sections describe the rendering stages exec...")
- 10:51, 15 July 2023 Eric Lengyel talk contribs created page File:Pipeline.png