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  • 22:08, 16 September 2023Release Notes for Version 7.2 (hist | edit) ‎[2,372 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ '''Release date:''' TBD == Core Engine == === Graphics Manager === * Horizon mapping is now disabled by default for spot lights. It can be enabled by checking the "Include spot lights" box in the Material Manager or in the settings for the Horizon process. * A problem in which the perspective mask would not be updated for effect nodes in the World Editor has been fixed. === Interface Manager === * Some minor updates have been made in the Slug Libr...")
  • 21:43, 12 September 2023SimpleChar Source Code (hist | edit) ‎[28,522 bytes]Eric Lengyel (talk | contribs) (Created page with "This page contains the complete source code for the <code>SimpleChar</code> example game module. See the Simple Games page for more information about the basic examples. == SimpleChar.h == <syntaxhighlight lang="c++"> #ifndef SimpleChar_h #define SimpleChar_h #include "C4Application.h" #include "C4World.h" #include "C4Input.h" #include "C4Cameras.h" #include "C4Interface.h" #include "C4Character.h" // Every application/game module needs to declare a function ca...")
  • 21:41, 12 September 2023SimpleBall Source Code (hist | edit) ‎[26,101 bytes]Eric Lengyel (talk | contribs) (Created page with "This page contains the complete source code for the <code>SimpleBall</code> example game module. See the Simple Games page for more information about the basic examples. == SimpleBall.h == <syntaxhighlight lang="c++"> #ifndef SimpleBall_h #define SimpleBall_h #include "C4Application.h" #include "C4World.h" #include "C4Input.h" #include "C4Cameras.h" #include "C4Interface.h" #include "C4Particles.h" // Every application/game module needs to declare a function ca...")
  • 12:58, 15 July 2023Screenshots (hist | edit) ‎[1,313 bytes]Eric Lengyel (talk | contribs) (Created page with "The C4 Engine can take screenshots and store them on the disk as TGA files. There are two different methods by which a screenshot can be taken, using the menu command in the C4 Menu or using the <code>shot</code> console command. The console command can also be bound to an input control so that screenshots can be taken at the press of a button while playing a game. Screenshots are always stored in the user's documents directory in the C4 Engine s...")
  • 12:56, 15 July 2023FGED (hist | edit) ‎[52 bytes]Eric Lengyel (talk | contribs) (Redirected page to Foundations of Game Engine Development) Tag: New redirect
  • 12:55, 15 July 2023Foundations of Game Engine Development (hist | edit) ‎[303 bytes]Eric Lengyel (talk | contribs) (Created page with "''Foundations of Game Engine Development'', abbreviated FGED, is a series of books written by Eric Lengyel. It describes the mathematical and engineering details of many of the techniques used in the C4 Engine. More information is available on the [http://foundationsofgameenginedev.com/ FGED] website.")
  • 12:53, 15 July 2023World Viewport Widget (hist | edit) ‎[682 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''World Viewport Widget''' renders a complete world inside a frustum viewport, and the it provides camera orbit functionality. The widget color is not used. == Settings == The following settings are available specifically for World Viewport Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''World Viewport Settings'''}} |- {{Setting|'''World clear color'''|If checked, specifies the clear color used to initialize the contents...")
  • 12:53, 15 July 2023Tree Widget (hist | edit) ‎[2,025 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Tree Widget''' displays a list box with a scroll bar, and the items can have collapsable subtrees. The widget color controls the color of the tree's border. == Settings == The following settings are available specifically for Tree Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Tree Settings'''}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one list item to the next. The height of the list box should...")
  • 12:52, 15 July 2023Text Button Widget (hist | edit) ‎[608 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Text Button Widget''' displays a clickable text string. The widget color controls the color of the text. == Settings == The following settings are available specifically for Text Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Text Button Settings'''}} |- {{Setting|'''Highlight color'''|Determines the color in which the text is rendered while the mouse button is pressed inside the text.}} |} == See Also == * ...")
  • 12:51, 15 July 2023Slug Library (hist | edit) ‎[395 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right The Slug Library is a product developed by Terathon Software for rendering high-quality, resolution-independent text and vector graphics in 3D applications on the GPU. It is used to render all text and icons in the C4 Engine. Detailed information can be found on the [http://sluglibrary.com/ Slug website]. == See Also == * Text Widget * Slug Effects")
  • 12:51, 15 July 2023Text Widget (hist | edit) ‎[13,956 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Text Widget''' displays a text string using the rendering technology in the Slug Library. Other widgets that display text, such as a check box, are derived from the Text Widget and possess all of the same capabilities. In the Panel Editor, the text string box contains the string that is displayed by the widget. If the text is displayed as multiple lines (because '''Box mode''' is set to '''Wrap text'''), then a hard line break can be inserted by entering...")
  • 12:50, 15 July 2023Table Widget (hist | edit) ‎[2,349 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Table Widget''' displays a table with a fixed number of columns in a box with a scroll bar. The widget color controls the color of the table's border. == Settings == The following settings are available specifically for Table Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Table Settings'''}} |- {{Setting|'''Number of columns'''|Specifies the number of columns in the table.}} |- {{Setting|'''Cell size X'''|Specifies the hori...")
  • 12:49, 15 July 2023Stroke Widget (hist | edit) ‎[1,518 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Stroke Widget''' displays a vector-based line that can have cap styles and dashing. A stroke widget is drawn using the Slug Library. The widget color controls the color of the stroke. == Settings == The following settings are available specifically for Stroke Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Stroke Settings'''}} |- {{Setting|'''Stroke thickness'''|Specifies the thickness of the stroke, in pixels.}} |-...")
  • 12:49, 15 July 2023Slider Widget (hist | edit) ‎[891 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Slider Widget''' displays a slider. The widget color controls the color of the slider bar. == Settings == The following settings are available specifically for Slider Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Slider Settings'''}} |- {{Setting|'''Slider style'''|Determines the style of the indicator button, and it can be circular or square.}} |- {{Setting|'''Initial value'''|Specifies the initial value for the slider.}}...")
  • 12:48, 15 July 2023Scroll Widget (hist | edit) ‎[1,022 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Scroll Widget''' displays a scroll bar. The widget color controls the color of the scroll bar's background. == Settings == The following settings are available specifically for Scroll Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Scroll Bar Settings'''}} |- {{Setting|'''Horizontal appearance'''|Causes the widget to be rendered with the appearance adjusted for a horizontally-oriented scroll bar.}} |- {{Setting|'''Initi...")
  • 12:47, 15 July 2023Radio Widget (hist | edit) ‎[1,479 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Radio Widget''' displays a radio button that can be in the selected or unselected state. When a radio button is selected, all other radio buttons in the same group (or in the entire window if the radio button is not in a group) are automatically unselected. The widget color controls the color of the text. == Settings == The following settings are available specifically for Radio Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Rad...")
  • 12:47, 15 July 2023Quad Widget (hist | edit) ‎[245 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Quad Widget''' displays a plain colored quad. The widget color controls the color of the quad. == See Also == * Widgets * <code>[http://c4engine.com/docs/InterfaceMgr/QuadWidget.html QuadWidget]</code> class Category:Interface")
  • 12:47, 15 July 2023Push Button Widget (hist | edit) ‎[922 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Push Button Widget''' displays a button with a text string. The widget color controls the color of the text. == Settings == The following settings are available specifically for Push Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Push Button Settings'''}} |- {{Setting|'''Primary button'''|Indicates that the button should be rendered with the appearance of a primary button, which causes the color of the button be...")
  • 12:46, 15 July 2023Progress Widget (hist | edit) ‎[1,103 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Progress Widget''' displays a progress bar. The widget color controls the color of the background of the progress bar that is shown for the uncompleted portion of progress. == Settings == The following settings are available specifically for Progress Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Progress Bar Settings'''}} |- {{Setting|'''Render plain (no border)'''|Specifies that the progress bar is rendered without a...")
  • 12:46, 15 July 2023Popup Menu Widget (hist | edit) ‎[1,058 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Popup Menu Widget''' displays a popup menu. The widget color controls the color of the text. == Settings == The following settings are available specifically for Popup Menu Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Popup Menu Settings'''}} |- {{Setting|'''Render plain (text only)'''|Causes the background button not to be rendered.}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one menu item...")
  • 12:45, 15 July 2023Password Widget (hist | edit) ‎[824 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Password Widget''' displays a password entry box that obscures the text entered into it. The widget color controls the color of the text. == Settings == The following settings are available specifically for Password Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Password Settings'''}} |- {{Setting|'''Enable security features'''|Specifies that extra steps be taken to ensure the security of the password text. In particular, w...")
  • 12:45, 15 July 2023Paint Widget (hist | edit) ‎[1,410 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Paint Widget''' displays an interactive painting canvas. The brush radius, fuzziness, opacity, and color can be set from a script using controller functions. The widget color applies a tint to the contents of the painting canvas. == Settings == The following settings are available specifically for Paint Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Paint Settings'''}} |- {{Setting|'''Resolution X'''|Determines the internal...")
  • 12:44, 15 July 2023Ortho Viewport Widget (hist | edit) ‎[274 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Ortho Viewport Widget''' displays a viewport having an orthographic camera. The widget color is not used. == See Also == * Widgets * <code>[http://c4engine.com/docs/InterfaceMgr/OrthoViewportWidget.html OrthoViewportWidget]</code> class Category:Interfaceutf-8�‚… 0�  �5 )š« ���hThe '''Paint Widget''' displays an interactive painting canvas. The brush radius, fuzziness, opacity, and color can be set from a script using controlle...")
  • 12:44, 15 July 2023Multipane Widget (hist | edit) ‎[1,307 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Multipane Widget''' displays a multipane box. The border and selection tabs are displayed outside the actual boundary of the widget. The widget color controls the color of the border. == Settings == The following settings are available specifically for Multipane Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Multipane Settings'''}} |- {{Setting|'''Line style'''|Determines whether the border is rendered as solid, dotted (wit...")
  • 12:43, 15 July 2023Movie Widget (hist | edit) ‎[1,177 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Movie Widget''' plays a movie resource. The widget color applies a tint to the entire movie image. == Settings == The following settings are available specifically for Movie Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Movie Settings'''}} |- {{Setting|'''Movie name'''|Specifies the resource name of the movie.}} |- {{Setting|'''Movie is initially playing'''|Causes the movie to start playing when the panel is loaded.}} |- {...")
  • 12:43, 15 July 2023Menu Bar Widget (hist | edit) ‎[1,074 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Menu Bar Widget''' displays a menu bar that allows the user to choose commands from pull-down menus. The widget color applies a tint to the menu bar. == Settings == The following settings are available specifically for Menu Bar Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Menu Bar Settings'''}} |- {{Setting|'''Menu title font'''|Determines what font is used to display menu titles.}} |- {{Setting|'''Menu title font si...")
  • 12:42, 15 July 2023List Widget (hist | edit) ‎[1,862 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''List Widget''' displays a list box with a scroll bar. The widget color controls the color of the list's border. == Settings == The following settings are available specifically for List Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''List Settings'''}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one list item to the next. The height of the list box should be a multiple of this value to avoid extra sp...")
  • 12:42, 15 July 2023Line Widget (hist | edit) ‎[614 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Line Widget''' displays a one-pixel-wide line that can be solid, dotted, or dashed. The widget color controls the color of the line. == Settings == The following settings are available specifically for Line Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Line Settings'''}} |- {{Setting|'''Line style'''|Determines whether the line is rendered as solid, dotted (with either one-pixel dots or two-pixel dots), or dashed.}} |} ==...")
  • 12:42, 15 July 2023Image Button Widget (hist | edit) ‎[930 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Image Button Widget''' displays a button with a texture image. The widget color applies to the texture image displayed in the button. == Settings == The following settings are available specifically for Image Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Image Button Settings'''}} |- {{Setting|'''Stays selected when clicked'''|Causes the button to remain in the selected state when it is clicked.}} |- {{Setting|...")
  • 12:41, 15 July 2023Image Widget (hist | edit) ‎[1,823 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Image Widget''' displays a plain texture image. The widget color applies a tint to the texture image. == Settings == The following settings are available specifically for Image Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Image Settings'''}} |- {{Setting|'''Texture map'''|Specifies the texture resource that is displayed by the widget.}} |- {{Setting|'''X scale'''|Applies a horizontal scale to the texture image.}} |- {{Set...")
  • 12:40, 15 July 2023Icon Button Widget (hist | edit) ‎[929 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Icon Button Widget''' displays a button with a texture image. The widget color applies to the texture image displayed in the button. == Settings == The following settings are available specifically for Icon Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Icon Button Settings'''}} |- {{Setting|'''Stays selected when clicked'''|Causes the button to remain in the selected state when it is clicked.}} |- {{Setting|'''...")
  • 12:39, 15 July 2023Picture Widget (hist | edit) ‎[2,597 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Picture Widget''' displays a vector-based picture stored in an album resource. A picture widget is drawn using the Slug Library. The widget color is not used. == Settings == The following settings are available specifically for Picture Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Picture Settings'''}} |- {{Setting|'''Album'''|Specifies the album resource containing the picture.}} |- {{Setting|'''Picture index'''|...")
  • 12:38, 15 July 2023Icon Widget (hist | edit) ‎[2,803 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Icon Widget''' displays a vector-based icon stored in an album resource. An icon widget is drawn using the Slug Library. The widget color controls the color of a monochrome icon but is not used for a multicolor icon. == Settings == The following settings are available specifically for Icon Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Icon Settings'''}} |- {{Setting|'''Album'''|Specifies the album resource containing t...")
  • 12:35, 15 July 2023Hyperlink Widget (hist | edit) ‎[716 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Hyperlink Widget''' displays a text button with a hyperlink. Clicking on the button opens the default web browser installed on the user's computer and navigates to the address stored in the widget. The widget color controls the color of the text. == Settings == The following settings are available specifically for Hyperlink Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Hyperlink Settings'''}} |- {{Setting|'''Hyperlink URL'...")
  • 12:35, 15 July 2023Frustum Viewport Widget (hist | edit) ‎[274 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Frustum Viewport Widget''' displays a viewport having a frustum camera. The widget color is not used. == See Also == * Widgets * <code>[http://c4engine.com/docs/InterfaceMgr/FrustumViewportWidget.html FrustumViewportWidget]</code> class Category:Interface")
  • 12:35, 15 July 2023Edit Text Widget (hist | edit) ‎[3,121 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Edit Text Widget''' displays an editable text box that allows a single line or multiple lines of text entry. The widget color controls the color of the text. == Settings == The following settings are available specifically for Edit Text Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Edit Text Settings'''}} |- {{Setting|'''Maximum length'''|Specifies the maximum number of characters that can be entered into the text box...")
  • 12:34, 15 July 2023Configuration Widget (hist | edit) ‎[1,276 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Configuration Widget''' displays a configuration table that is used to show property settings to the user. The widget color controls the color of the configuration table's border. == Settings == The following settings are available specifically for Configuration Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Configuration Settings'''}} |- {{Setting|'''Title column fraction'''|Determines what fraction of the full width of th...")
  • 12:34, 15 July 2023Color Widget (hist | edit) ‎[1,148 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Color Widget''' displays a color selection box that displays a color picker dialog when clicked. The widget color controls the color of the color box's border. == Settings == The following settings are available specifically for Color Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Color Box Settings'''}} |- {{Setting|'''Initial color value'''|Specifies the color value to which the color box is initially set (the color...")
  • 12:34, 15 July 2023Check Widget (hist | edit) ‎[1,293 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Check Widget''' displays a check box that can be in the checked state or unchecked state. The widget color controls the color of the text. == Settings == The following settings are available specifically for Check Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Check Box Settings'''}} |- {{Setting|'''Initially checked'''|Determines whether the check box is initially in the checked state.}} |- {{Setting|'''Use highlight...")
  • 12:33, 15 July 2023Camera Widget (hist | edit) ‎[1,160 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Camera Widget''' displays a remote camera view in the world being played. It is only available for in-game panel effects. The widget color applies a tint to the entire camera view. == Settings == The following settings are available specifically for Camera Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Camera Settings'''}} |- {{Setting|'''Camera connector'''|Identifies a connector belonging to the panel effect node that is...")
  • 12:33, 15 July 2023Border Widget (hist | edit) ‎[747 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Border Widget''' displays a one-pixel-wide rectangular border. The border is rendered around the outside of the actual boundary of the widget so that it precisely frames any other widget of the same size. The widget color controls the color of the border. == Settings == The following settings are available specifically for Border Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Border Settings'''}} |- {{Setting|'''Line style'...")
  • 12:31, 15 July 2023Widgets (hist | edit) ‎[5,643 bytes]Eric Lengyel (talk | contribs) (Created page with "A '''widget''' is an individual component of a window, panel, or any kind of interface displayed to the user. There are many different types of widgets defined by the C4 Engine, and these are described in the table below. Applications can also define their own custom widget types. Click on the name of a widget for information about the specific settings for that type of widget. {| style="border: solid 1px #444; border-spacing: 0px; border-collapse: collapse;" {{Tableh...")
  • 12:30, 15 July 2023Zones Page (hist | edit) ‎[266 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Zones Page. The '''Zones Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:30, 15 July 2023Worlds Page (hist | edit) ‎[4,081 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Worlds Page. The '''Worlds Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. The list shown in the Worlds Page displays the instanced world resources that have been placed in the current world. When a world in the list is selected, clicking in an editor viewport places a new instance of that world in the current world. Placement adjustments are applied if the...")
  • 12:30, 15 July 2023Water Page (hist | edit) ‎[265 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Water Page. The '''Water Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:29, 15 July 2023Viewports Page (hist | edit) ‎[278 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Viewports Page. The '''Viewports Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:29, 15 July 2023Triggers (hist | edit) ‎[4,109 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Triggers Page. The '''Triggers Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. A trigger node is used to detect when some object has entered or exited a specific volume of space. The engine defines three different shapes for a trigger volume: a box, a cylinder, and a sphere. The trigger nodes in a world are activated and deactivated by calling the [http://c...")
  • 12:28, 15 July 2023Transform Page (hist | edit) ‎[1,156 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Transform Page. The '''Transform Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. The position and rotation values are specified in the object space of the selected node. The '''Copy''' button copies the current position, rotation, or both, depending on which radio button is selected underneath. The '''Paste''' button applies a previously copied transform...")
  • 12:28, 15 July 2023Texture Mapping Page (hist | edit) ‎[297 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Texture Mapping Page. The '''Texture Mapping Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:27, 15 July 2023Terrain Palettes (hist | edit) ‎[3,060 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Terrain Palette dialog. A '''terrain palette''' is a set of textures that can be used to paint voxel-based terrain geometry. A terrain palette texture resource is a special kind of <code>.tex</code> file that contains references to several other texture maps. The terrain palette is a very small file because the texture image data remains in the referenced resources. A different terrain palette would ty...")
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