User contributions for Eric Lengyel
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15 July 2023
- 11:2811:28, 15 July 2023 diff hist 0 N File:Flag worlds.png Uploaded with SimpleBatchUpload current
- 11:2811:28, 15 July 2023 diff hist 0 N File:Connectors.png Uploaded with SimpleBatchUpload current
- 11:2811:28, 15 July 2023 diff hist 0 N File:Flag models.png Uploaded with SimpleBatchUpload current
- 11:2811:28, 15 July 2023 diff hist 0 N File:Flag center.png Uploaded with SimpleBatchUpload current
- 11:2811:28, 15 July 2023 diff hist 0 N File:Flag cap.png Uploaded with SimpleBatchUpload current
- 11:2811:28, 15 July 2023 diff hist 0 N File:Flag backfaces.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor zones.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor water.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor viewports.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor triggers.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor transform.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor texturemapping.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor terrain.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor sources.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor portals.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor placement.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor physics.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor paths.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor particles.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor paint.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor material.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor nodemanagement.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor markers.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor lights.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor landscaping.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor info.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor impostors.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor grid.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor geometries.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor find.png Uploaded with SimpleBatchUpload current
- 11:2711:27, 15 July 2023 diff hist 0 N File:Editor effects.png Uploaded with SimpleBatchUpload current
- 11:2511:25, 15 July 2023 diff hist +2,957 N Simple Games Created page with "__NOTOC__ The C4 Engine ships with two basic game projects called <code>SimpleBall</code> and <code>SimpleChar</code>. Both are made up of two files that are heavily commented and represent nearly the minimum amount of code that needs to be written to have a working game module. You can tell the engine to load one of these game module by editing the file <code>Data/Engine/game.cfg</code> and changing the value of the variable <code>gameModuleName</code> to either <code>..."
- 11:2511:25, 15 July 2023 diff hist 0 N File:Simpleball.jpg No edit summary current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport6.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport9.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport8.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport7.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport1.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport5.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport4.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport3.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist 0 N File:Teleport2.png Uploaded with SimpleBatchUpload current
- 11:2311:23, 15 July 2023 diff hist +9,824 N Teleport Tutorial Created page with "This tutorial describes the method used to create an indirect portal that can see another part of a level, apply a material with animated waves to the portal, and make the destination image float up and down. This tutorial doesn't have you modify a world, but instead examines what has been done in a fully functional example. To follow this tutorial, you need the <code>Data/Tutorial/world/Teleport.wld</code> file that is included in the C4 Engine distribution. To enlarg..." current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water8.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water5.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water6.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water7.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water4.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water2.png Uploaded with SimpleBatchUpload current
- 11:2211:22, 15 July 2023 diff hist 0 N File:Water3.png Uploaded with SimpleBatchUpload current