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15 July 2023

  • curprev 11:0511:05, 15 July 2023Eric Lengyel talk contribs 7,692 bytes +7,692 Created page with "In order to allow for arbitrarily large and complex environments, every sizable world built in the C4 Engine World Editor should be organized into multiple zones. The root node of a world is an infinitely large zone, and all other zones are contained within the root zone. When new zones are added to a world, they need to be connected by portals so that it's possible to see from one zone into another. This tutorial describes a simple example in which two rooms are con..."