Release Notes for Version 2.10.2

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Revision as of 10:12, 15 July 2023 by Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ '''Release date:''' March 7, 2013 * This release several few minor improvements and bug fixes for version 2.10. There are no new features. * A problem with the shader used to render movies with an alpha channel has been corrected. * The collision detection structures have been expanded to handle meshes with a much larger number of triangles, and picking issues for dense meshes have been corrected. * Path control point picking in the World Editor has been im...")
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Release date: March 7, 2013

  • This release several few minor improvements and bug fixes for version 2.10. There are no new features.
  • A problem with the shader used to render movies with an alpha channel has been corrected.
  • The collision detection structures have been expanded to handle meshes with a much larger number of triangles, and picking issues for dense meshes have been corrected.
  • Path control point picking in the World Editor has been improved so that there are no problems at high zoom levels.
  • A potential problem restoring saved games containing water wave generators has been corrected.
  • Terrain geometries containing no triangles are now deleted when a world is loaded (and remain deleted when the world is then saved).