Shader Editor: Revision history

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15 July 2023

  • curprev 11:5511:55, 15 July 2023Eric Lengyel talk contribs 12,817 bytes +12,817 Created page with "__NOTOC__ There are two ways to create materials in the C4 Engine. The first method is to simply configure a set of predefined attributes in the Material Editor. This is the easiest and fastest way to create a new material, and most ordinary materials can be made using only those attributes. A more advanced method is to use the Shader Editor to define the exact calculations used by the engine to render a material. The Shader Editor provides you with the power to crea..."