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  • ...When loading an existing world, four-character identifiers for widgets and mutators are automatically converted to strings in the objects themselves and in any ...
    3 KB (464 words) - 10:02, 15 July 2023
  • ...inor updates. There are now plus and minus buttons for adding and removing mutators. ...
    2 KB (253 words) - 10:20, 15 July 2023
  • ...tators for a selected panel item, and the list box next to it displays the mutators that are currently assigned to the item. A new mutator is added to a panel ...r is also specified, and a blank identifier is a wildcard that matches all mutators. ...
    14 KB (2,386 words) - 09:37, 15 July 2023
  • ...fferent way to declare registrations for controllers, properties, methods, mutators, effects, particle systems, and functions. Instead of declaring a controlle * Previously, registration objects for controllers, properties, and mutators took a parameter that specified some kind of validation function. These hav ...
    9 KB (1,463 words) - 09:42, 15 July 2023
  • * Custom properties, controllers, properties, forces, modifiers, and mutators can now be preserved by the engine when a world containing them is loaded a ...
    3 KB (524 words) - 10:19, 15 July 2023
  • * The Pulsate and Fade mutators can now target any of the color types supported by a widget. ...
    4 KB (606 words) - 10:06, 15 July 2023
  • * The Fade and Pulsate mutators can now be used to animate the glyph effect intensity for text widgets. Onl ...
    4 KB (720 words) - 10:22, 15 July 2023
  • * Mutators have been renamed to [[Sprockets]]. Sprockets are attached to widgets in or ...
    5 KB (820 words) - 10:25, 15 July 2023