C4 Engine
C4 Engine API Documentation

class DiffuseTextureAttribute

Defined in:  C4Attributes.h
The DiffuseTextureAttribute class represents the material attribute for a diffuse texture map.
Definition

class DiffuseTextureAttribute final : public TextureAttribute

Constructor

explicit DiffuseTextureAttribute(const char *name);

explicit DiffuseTextureAttribute(Texture *texture);

DiffuseTextureAttribute(const TextureHeader *header, const void *image = nullptr);

Parameters
name The name of the texture map to load.
texture The texture object to use.
header A texture header from which to construct a new texture object.
image A pointer to a texture image that is used if the texture header does not specify an offset to an image.
Description
The DiffuseTextureAttribute class represents the material attribute for a diffuse texture map. The diffuse texture map is applied during both the ambient rendering pass and each lighting pass.

See the TextureAttribute class for a description of the differences among the various constructors.
Base Classes
TextureAttribute All attributes using a texture map are subclasses of TextureAttribute.