Defined in:Called when an associated input control is engaged.
virtual void HandleEngage(void);
HandleEngagefunction is called when an input control to which the action object is assigned is engaged by the user. For example, when a key is pressed, a mouse button is clicked, or a button on a joystick is pressed, the
HandleEngagefunction is called for any action object assigned to the control. When the user releases the control, the
Action::HandleDisengagefunction is called for the action object.