Defined in:The Memory Manager class.
||Copies a block of memory.|
||Fills a block of memory with an 8-bit value.|
||Clears a block of memory to zero.|
||Calculates the size that a pool needs to be in order to store a given number of equal-size blocks.|
MemoryMgrclass is responsible for handling memory allocation and deallocation. The Memory Manager supplies custom overrides for the
deleteoperators that are optimized for typical allocation patterns arising in games and virtual reality software.