IndirectCameraclass represents an indirect camera node in a world.
class IndirectCamera : public FrustumCamera
IndirectCamera(float projection, float aspect, const Transform4D& transform, const Vector4D& clipPlane);
||The distance to the projection plane. This determines the field of view.|
||The aspect ratio of the projection. This is the ratio between the width and height of the viewport.|
||The world-space indirect transform. This is applied to the camera's world transform.|
||The world-space geometric clipping plane.|
||An indirect camera is a special type of frustum camera.|