Search results

Jump to navigation Jump to search
  • === Shaders === ...
    2 KB (359 words) - 09:57, 15 July 2023
  • === Shaders === ...
    2 KB (413 words) - 09:59, 15 July 2023
  • === Shaders === ...
    2 KB (407 words) - 10:00, 15 July 2023
  • * A possible problem with shaders using both alpha test and alpha-to-coverage has been corrected. ...
    703 bytes (105 words) - 10:13, 15 July 2023
  • [[Category:Shaders]] ...
    986 bytes (140 words) - 11:54, 15 July 2023
  • ...m detail level'''|Specifies the minimum detail level for both geometry and shaders at which objects are rendered through the camera. Higher numbers correspond ...
    1 KB (169 words) - 12:33, 15 July 2023
  • ...ader. (The ambient and light graphs shown in the editor represent distinct shaders, so any interpolants used in one do not count against the other.) The limit There are three different coordinate systems that can be used in shaders: tangent-space coordinates, object-space coordinates, and world-space coord ...
    8 KB (1,228 words) - 11:59, 15 July 2023
  • [[Category:Shaders]] ...
    1 KB (204 words) - 11:45, 15 July 2023
  • ''Tip:'' This process should not be used in impostor shaders.}} [[Category:Shaders]] ...
    8 KB (1,222 words) - 11:59, 15 July 2023
  • [[Category:Shaders]] ...
    5 KB (768 words) - 11:57, 15 July 2023
  • '''WARNING:''' In version 3.0, all shaders are permanently changed to a new layout when a world is opened. See Shader ...dered for images generated by camera widgets in panel effects. This allows shaders dependent on the scene depth to render correctly, and it enables post-proce ...
    16 KB (2,544 words) - 10:14, 15 July 2023
  • ...s need to be compiled for large outdoor areas. In order to use the unified shaders, the new check box "Light can be unified with ambient" must be selected in ...ies a location at which the camera should be placed in order to precompile shaders. ...
    19 KB (3,027 words) - 10:17, 15 July 2023
  • [[Category:Shaders]] ...
    9 KB (1,425 words) - 11:58, 15 July 2023
  • * Clipping plane support has been added to vertex shaders. Clipping planes are exposed for widgets. ...
    5 KB (772 words) - 10:19, 15 July 2023
  • === Shaders === ...ing ambient occlusion data. The ambient light values are also available to shaders as the alpha component of the vertex color. The shader system automatically ...
    22 KB (3,722 words) - 10:02, 15 July 2023
  • ...nBlur</code> is present, then the structure buffer is available for use by shaders and by post-processing. ...appearance of the paint texture depends on how it is used in the material shaders assigned to the geometries. ...
    15 KB (2,443 words) - 10:09, 15 July 2023
  • ...one material. Materials are considered equivalent if they produce the same shaders. ...
    7 KB (1,195 words) - 09:55, 15 July 2023
  • ...zero before the texture is compressed. (This is the format expected by the shaders when a compressed normal map is used.) ...
    7 KB (1,171 words) - 10:04, 15 July 2023
  • [[Category:Shaders]] ...
    13 KB (2,113 words) - 11:55, 15 July 2023
  • [[Category:Shaders]] ...
    13 KB (2,136 words) - 11:44, 15 July 2023
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)