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  • ...couple new performance improvements have been implemented in the morph and skin controllers. ...movement controller, oscillation controller, rotation controller, and spin controller all have a new setting that cause them to wake up any rigid bodies that mig ...
    3 KB (404 words) - 10:18, 15 July 2023
  • ...by a new morph controller. The skin controller is a subclass of the morph controller so that the result of the morph can be used as the bind pose mesh for skinn ...it's no longer possible for messages to accidentally be sent to the wrong controller on client machines in a network game. ...
    4 KB (692 words) - 10:17, 15 July 2023
  • * The skin controller now performs skinning updates as a Job Manager task. The allows multiple mo ...
    3 KB (439 words) - 09:58, 15 July 2023
  • ...e now supports dual quaternion skinning. This can be enabled in the [[Skin Controller]] to perform higher quality vertex interpolation that tends to preserve vol ...
    5 KB (820 words) - 10:25, 15 July 2023