ScriptState::GetTriggerNode
Defined in:
Returns the trigger node for a script.
C4Scripts.h
Prototype
Node *GetTriggerNode(void) const;
Description
The GetTriggerNode
function returns the trigger node that was activated, causing the particular script instance represented by a ScriptState
object to run. If the script was not started by a trigger node being activated, then there is no trigger node, and the return value is nullptr
.Note that if a particular method targets the trigger node, then it will be returned by the
Method::GetTargetNode
function.
See Also