C4 Engine
C4 Engine API Documentation

InfiniteLightObject::GetCascadeRangeArray

Defined in:  C4LightObjects.h
Returns the cascade range array for shadow mapping.
Prototype

Range<float> *GetCascadeRangeArray(void);

const Range<float> *GetCascadeRangeArray(voidconst;

Description
The GetCascadeRangeArray function returns a pointer to an array of ranges that correspond to the minimum and maximum distances covered by each cascade of the light's shadow map. The number of entries in the array is given by the constant kMaxShadowCascadeCount.
See Also

Range