InfiniteLightObject::GetCascadeRangeArray
Defined in:
Returns the cascade range array for shadow mapping.
C4LightObjects.h
Prototype
Range<float> *GetCascadeRangeArray(void);
const Range<float> *GetCascadeRangeArray(void) const;
Description
The GetCascadeRangeArray
function returns a pointer to an array of ranges that correspond to the minimum and maximum distances covered by each cascade of the light's shadow map. The number of entries in the array is given by the constant kMaxShadowCascadeCount
.
See Also