Defined in:Unmaps a vertex buffer.
EndUpdatefunction unmaps the storage for a vertex buffer that was previously mapped using the
VertexBuffer::BeginUpdatefunction. Once a vertex buffer is unmapped, it is no longer legal to write to the buffer returned by the
EndUpdateSyncvariant of the
EndUpdatefunction should normally be called to ensure that the GPU driver is being accessed properly in multithreaded contexts. The
EndUpdatefunction should only be called if it's a certainty that it is being called from the main thread. Both functions have the same effect.