class Integer3D
Defined in:
The TSInteger.h
Integer3D
class encapsulates a vector containing a triplet of integer coordinates.
Definition
class Integer3D : public Vec3D<TypeInteger3D>
Member Functions
Integer3D::Set |
Sets all three components of a vector. |
Constructor
Integer3D();
Integer3D(int32 i, int32 j, int32 k);
template <typename type> Integer3D(const Vec3D<type>& u);
Parameters
i |
The value of the x coordinate. |
j |
The value of the y coordinate. |
k |
The value of the z coordinate. |
u |
Another 3D vector, possibly with a different component type, that is converted to an Integer3D .
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Description
The Integer3D
class is used to store a vector having three integer components x, y, and z.The default constructor leaves the components of the vector undefined. If the values
i
, j
, and k
are supplied, then they are assigned to the x, y, and z coordinates of the vector, respectively.
Overloaded Operators
int32& operator [](machine k); |
Returns a reference to the k -th scalar component of a vector. The value of k must be 0, 1, or 2.
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const int32& operator [](machine k) const; |
Returns a constant reference to the k -th scalar component of a vector. The value of k must be 0, 1, or 2.
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Integer3D& operator +=(const Integer3D& v); |
Adds the vector v .
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Integer3D& operator -=(const Integer3D& v); |
Subtracts the vector v .
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Nonmember Operations
Integer3D operator +(const Integer3D& v1, const Integer3D& v2) const; |
Returns the componentwise sum of the vectors v1 and v2 .
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Integer3D operator -(const Integer3D& v1, const Integer3D& v2) const; |
Returns the componentwise difference of the vectors v1 and v2 .
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Integer3D operator *(const Integer3D& v, int32 t) const; |
Returns a vector for which each component of the vector v has been multiplied by t .
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Integer3D operator /(const Integer3D& v, int32 t) const; |
Returns a vector for which each component of the vector v has been divided by t .
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bool operator ==(const Integer3D& v1, const Integer3D& v2) const; |
Returns a boolean value indicating whether the two vectors v1 and v2 are equal.
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bool operator !=(const Integer3D& v1, const Integer3D& v2) const; |
Returns a boolean value indicating whether the two vectors v1 and v2 are not equal.
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Base Classes
Vec3D |
Vectors use a generic base class to store their components. |
See Also