MessageMgr::BeginSinglePlayerGame
Defined in:
Configures the Message Manager for a single player game.
C4Messages.hPrototype
void BeginSinglePlayerGame(void);
Description
Calling the BeginSinglePlayerGame function places the Message Manager in single player mode.After calling
BeginSinglePlayerGame, subsequent calls to MessageMgr::GetMultiplayerFlag return false, and subsequent calls to MessageMgr::GetServerFlag return true.The
BeginSinglePlayerGame function calls the Network Manager function NetworkMgr::Terminate to disable network communications. This has the effect of terminating any existing connections in a disorderly fashion, so any previous multiplayer game should be stopped with the MessageMgr::EndGame function first.
See Also
MessageMgr::BeginMultiplayerGame
